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level_list.h

/*
    Copyright (C) 2005-2007 Tom Beaumont

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/


struct LevelInfo{
      int hintID;
      const char *file, *name;
} levelNames[] = {

{0,         "map_maybe\\map.lev",                                 "  Map",},
{0,         "0_green\\asymmetrix.lev",                            "  Orbital",},
{0,         "0_green\\hive.lev",                                  "  Hive",},
{0,         "0_green\\there and back.lev",                        "  There  and Back",},
{0,         "0_green\\triangular.lev",                            "  Triangular",},
{0,         "1_trampoline\\01.lev",                               "  Mini  Island",},
{0,         "1_trampoline\\01_b.lev",                             "  Island  Variation",},
{0,         "1_trampoline\\archipeligo.lev",                "  Archipelago",},
{0,         "1_trampoline\\arrow.lev",                            "  Weathervane",},
{0,         "1_trampoline\\Bridges.lev",                    "  Bridges",},
{0,         "1_trampoline\\explorer.lev",                   "  Explorer",},
{0,         "1_trampoline\\test_trampoline.lev",            "  Trampolines",},
{0,         "2_greendoor\\Loopy.lev",                             "  Not a Knot",},
{0,         "2_greendoor\\more mountain.lev",               "  Another  Mountain",},
{0,         "2_greendoor\\Mountain.lev",                    "  A  Mountain",},
{0,         "2_greendoor\\test_green_gate.lev",             "  Green  Walls",},
{0,         "2_greendoor\\winding order.lev",               "  Winding  Order",},
{0,         "2005_11_15\\boating.lev",                            "  Rental  Boat",},
{0,         "2005_11_15\\ferry.lev",                              "  Ferrying",},
{0,         "2005_11_15\\HUB.LEV",                                "  Transport  Hub",},
{0,         "2005_11_15\\learn lift.lev",                   "  Lifts",},
{0,         "2005_11_15\\leftovers.lev",                    "  Leftovers",},
{0,         "2005_11_15\\lumpy.lev",                              "  Trampoline  Retrieval",},
{0,         "2005_11_15\\rolling hexagons.lev",             "  Rolling  Hexagons",},
{0,         "2005_11_15\\telephone.lev",                    "  Telephone",},
{0,         "2005_11_16\\breakthrough.lev",                       "  Breakthrough",},
{0,         "2005_11_19\\aa.lev",                                 "  Laser  Safety",},
{0,         "2005_11_19\\branches.lev",                           "  Branching  Pathway",},
{0,         "2005_11_19\\one way up.lev",                   "  Only One  Way Up",},
{0,         "2005_11_19\\outposts.lev",                           "  Outposts",},
{0,         "2005_11_19\\turntables.lev",                   "  Roundabouts",},
{0,         "2005_11_19\\two fish.lev",                           "  Two  Fish",},
{0,         "3_2hitfloor\\all wound up.lev",                "All  Wound  Up",},
{0,         "3_2hitfloor\\collapse2.lev",                   "  Toughened   Tiles",},
{0,         "3_2hitfloor\\Island.lev",                            "  Island",},
{0,         "3_2hitfloor\\more stripes.lev",                "  More  Stripes",},
{0,         "3_2hitfloor\\Stripey.lev",                           "  Stripes",},
{0,         "3_2hitfloor\\test_2hit_floor.lev",             "  One Two  One Two",},
{0,         "3_2hitfloor\\Turtle.lev",                            "  Turtle",},
{0,         "3_2hitfloor\\Wand.lev",                              "  Wand",},
{0,         "4_gun\\deathtrap.lev",                               "  Deathtrap",},
{0,         "4_gun\\eagerness.lev",                               "  Eagerness",},
{0,         "4_gun\\gun platform.lev",                            "  Gun  Platform",},
{0,         "4_gun\\Nucleus.lev",                                 "  Nucleus",},
{0,         "4_gun\\Sniper.lev",                                  "  Sniper",},
{0,         "4_gun\\snowflake 2.lev",                             "  Deadly  Snowflake",},
{0,         "4_gun\\snowflake.lev",                               "  Snowflake",},
{0,         "4_gun\\Test_gun.lev",                                "  Laser  Tiles",},
{0,         "4_gun\\trigger happy.lev",                           "  Trigger  Happy",},
{0,         "5_spinner\\lure.lev",                                "  Lure",},
{0,         "5_spinner\\Maxe.lev",                                "  Maze",},
{0,         "5_spinner\\Motion.lev",                              "  Motion  Sickness",},
{0,         "5_spinner\\preperation mk 3.lev",              "  All About  Preparation",},
{0,         "5_spinner\\revolver cannon.lev",               "  Revolver  Cannon",},
{0,         "5_spinner\\small cog.lev",                           "  Small  Cog",},
{0,         "5_spinner\\Sprocket.lev",                            "  Sprocket",},
{0,         "5_spinner\\switch.lev",                              "  Switch",},
{0,         "5_spinner\\test_spinner.lev",                        "  Spinner  Tiles",},
{0,         "5_spinner\\three more ways.lev",               "  Three  More Ways",},
{0,         "5_spinner\\three ways mk 2.lev",               "  Three  Ways To Go",},
{0,         "6_ice\\oo.lev",                                      "Please  Skate  Safely",},
{0,         "6_ice\\refraction.lev",                              "  Refraction",},
{0,         "6_ice\\route finder.lev",                            "  Route  Finder",},
{0,         "6_ice\\slippy.lev",                                  "A  Slippery  Situation",},
{0,         "7_item\\crooked.lev",                                "  Crooked",},
{0,         "7_item\\green honey.lev",                            "  Green  Honey",},
{0,         "7_item\\kx.lev",                                     "  Carefully  Does It",},
{0,         "7_item\\radioactive ice.lev",                        "  Radioactive  Ice",},
{0,         "7_item\\slider.lev",                                 "  Pro  Skater",},
{0,         "7_item\\spinners mk2.lev",                           "  Spinners  II",},
{0,         "7_item\\spinners.lev",                               "  Spinners",},
{0,         "7_item\\test_ice.lev",                               "  Deslippify",},
{0,         "7_item\\tt.lev",                                     "  Tri Mesh",},
{0,         "7_item\\Wheel.lev",                                  "  Wheel",},
{0,         "8_item2\\finishing strike.lev",                "  Finishing  Strike",},
{0,         "8_item2\\p2.lev",                                          "  Big  Jumps",},
{0,         "8_item2\\wave cannon.lev",                           "  Wave  Cannon",},
{0,         "9_boat\\clearance.lev",                              "  Clearance",},
{0,         "9_boat\\floating.lev",                               "  Floating",},
{0,         "9_boat\\forced fire.lev",                            "  Forced  Fire",},
{0,         "9_boat\\no swimming allowed.lev",              "No  Swimming  Allowed",},
{0,         "a.lev",                                                    "A Little  Light  Lifting",},
{0,         "A_Lift\\house.lev",                                  "  House",},
{0,         "A_Lift\\hunting.lev",                                "  Hunting",},
{0,         "A_Lift\\Lifting.lev",                                "  More  Lifting",},
{0,         "A_Lift\\opportunist_mini.lev",                       "  Opportunist",},
{0,         "A_Lift\\test_lift.lev",                              "  Demolition",},
{0,         "A_Lift\\upper.lev",                                  "  Upper",},
{0,         "b.lev",                                                    "Beware  Feedback  Loops",},
{0,         "B_Builder\\airlock ending.lev",                "  Somewhat  Constructive",},
{0,         "B_Builder\\overbuild.lev",                           "  Overbuild",},
{0,         "B_Builder\\reversing space.lev",               "  Reversing  Space",},
{0,         "B_Builder\\test_builder.lev",                        "Burn  Your  Bridges",},
{0,         "c.lev",                                                    "A  Strange  Place",},
{0,         "commute.lev",                                              "  Commute",},
{0,         "d.lev",                                                    "  Bouncing  Required",},
{0,         "de-icing.lev",                                             "  Fetch  Quest",},
{0,         "e.lev",                                                    "  Laser  Surgery",},
{0,         "ice intro.lev",                                      "  Icy  Tiles",},
{0,         "icy road.lev",                                             "  Icy  Road",},
{0,         "invertor.lev",                                             "  Inversion",},

{0,         "_20",                                                            "Complete __ levels to unlock"},
{0,         "_35",                                                            "Complete __ levels to unlock"},
{0,         "_55",                                                            "Complete __ levels to unlock"},
{0,         "_75",                                                            "Complete __ levels to unlock"},
{0,         "_90",                                                            "Complete __ levels to unlock"},

};

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